The geometry that is instanced is shown in the thumbnail picker. This can be used to spawn pre-existing assets in the level using the generated instancer point cloud. In the non-geometry case the instanced asset must be convertible to a native Actor type, and the generated instancer component in this case will be a HoudiniInstancedActorComponent. This can be specified using the unreal_instance attribute. However, since support for packed primitives was added, using them is the recommended way to output instances over this.īesides instancing generated geometry, instances can also be instances of a pre-existing Unreal asset. In previous versions of Houdini Engine, object instancer was the only way to output instances. Instancers can also be created by using the instance Object node. This can be used to add some variation to the instances via the material. The unreal_instance_color primitive attribute can then be used to specify an override vertex-color to apply to each component that is created this way. With packed primitives instancer, you can use the unreal_split_instances attribute to create separate StaticMeshComponents instead of the instanced one. You also have the option to use Pack Geometry Before Merging on Inputs. The recommended way to create instances via the plug-in is by using Packed primitives.Ī simple way to use this method is to use a Copy To Points SOP with the Pack and Instance option enabled. Phasellus ullamcorper tellus at nulla pharetra pulvinar.Each instanced input can have a rotation and/or scale offset applied to it via the corresponding control in the detail panel. Suspendisse nec tortor finibus, efficitur nibh vitae, tincidunt mi. Integer porta maximus ex, et pellentesque tortor venenatis eget. Ut tortor mauris, euismod sed lectus in consectetur adipiscing elit. Ut tortor mauris, euismod sed lectus in,Morbi ipsum erat, fringilla at scelerisque nec, dictum sit amet eros. Maecenas auctor Morbi ipsum erat, fringilla at scelerisque nec, dictum sit amet eros. Phasellus ullamcorper tellus at nulla pharetra pulvinar. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut tortor mauris, euismod sed lectus in, fringilla laoreet sapien. Morbi ipsum erat, fringilla at scelerisque nec, dictum sit amet eros. Maecenas auctor tincidunt mauris, a volutpat urna commodo non.
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